Remote Animator

Morning Crescent

Kuwait 100% Remote

Full time

Animator

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Nov 6

We are Morning Crescent, a new, fully remote indie video game company, working on our first title, Deicide. It is a semi-stylized boss rush game with a twist on the Ancient Egyptian gods. We are looking for a talented 3D game Rigger/Animator to bring these characters and memorable fights to life full-time.

Responsibilities :

  • Rig/skin the different characters/props models and work in collaboration with the 3D Artist and Programmer to make sure everything works accordingly in game.
  • Animate humanoids and creatures of different shapes and sizes, some with wings, tails, etc...
  • Come up with unique animations with a lot of personality for each boss based on the ideas of the Creative and Art Directors.
  • Create epic in-game cinematic animations and set up cameras/shots based on the storyboard and feedback of the creative teams, with some creative freedom.

Requirements :

  • Portfolio / Showreel showing your work.
  • A strong understanding of animation concepts, such as demonstrating intense poses, timing, and weight.
  • Experience in creating animation cycles, poses, and combat animations.
  • Experience with facial animations and expressions on humanoids
  • Experienced keyframe animator
  • Rigging/Skinning expertise
  • Experience with addressing feedback and working with a team.

Nice to have :

  • Worked professionally on a video game involving combat as a gameplay animator.
  • Experience with VFX animation, especially 2D VFX animation
  • Experience working with Unity

We offer :

  • Flexible working hours with a 4-day workweek
  • Fully remote work
  • Competitive salary and profit sharing
  • Very inclusive and welcoming environment
  • Small and friendly team

To apply :

To apply, please send us an email recruitment@morningcrescent.com with your CV/résumé and your portfolio/showreel.

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Morning Crescent

Born from a love of video games, we are a fully remote, international, small indie company based out of Kuwait.

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