Character Artist - Overwatch 2
Character Artist - Overwatch 2
Job Description:
Tracer, Winston, Pharah, Hanzo… these are just a few of the memorable heroes that inhabit our world. We put our heart and soul into bringing these unique and visually stunning characters to life, and our ranks are growing. We want to meet a Character Artist who is ready to help us grow the Overwatch universe. Blizzard is looking for a highly motivated and talented Character Artist to join our Overwatch art team in Irvine, California.
In this role you will use your modeling and surfacing skills to bring new characters and creatures to life and expand the horizons of Overwatch. Your broader experience with game development and the character pipeline will help you work with designers, concept artists, technical artists and animators to ensure that you are always putting gameplay first when it comes to developing amazing characters. In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly epic and immersive game experience. Sound fun? If you’re up to the challenge of helping realize the next epic Blizzard title, we want to hear from you!
Responsibilities
- Create both high resolution 3D sculpts and final low polygon and texture game assets
- Couple hand crafted techniques and next-gen materials to achieve our unique style.
- Feeling comfortable to operate in an open and iterative production environment.
Requirements
- Experience in game development as an artist specializing in character modeling using Maya, Photoshop, Substance Painter, Zbrush or Mudbox.
- Exceptional understanding of next generation asset creation pipelines and tools.
- Demonstrated proficiency in traditional hard-surface poly modeling techniques.
- An exceptional understanding of sculpting form, shape, structure, and silhouette.
- Great eye for light, shading, color, and detail in creating texture maps.
- Self-motivation, outstanding communication skills, and a great team-player attitude.
- Able to work creatively as part of a large or small group.
- Proven problem-solving / prototyping ability.
- Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.)
- Understanding of the visual style of Blizzard games and a passion to push it to the next level.
Pluses
- Experience in creating visual designs that support gameplay oriented goals.
- Skill in one or more related disciplines – illustration, animation, visual effects, or technical art.
- Experience with Allegorithmic Substance Painter.
- Have shipped an AAA PC or console title as a character artist.
Submission / Portfolio Requirements
- Portfolio and / or reel demonstrating relevant artistic skills required.
- Only online artwork submissions will be accepted (e.g. website, blog or online album).
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