Environment Artist (Freelance)

Vertigo Games

Amsterdam, North Holland, Netherlands 100% Remote

Contract

Environment Artist

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Aug 25

We are Vertigo Games, the largest award-winning VR developer in the world. As our Amsterdam studio is in full production of its most ambitious project to date, a true multi-platform high-end VR action shooter based on a global franchise, and with plans to start the next project this year, we are looking to recruit a freelance environment artist who can aid us in our mission.

Are you looking to collaborate in a multidisciplinary team to steer implementation of engaging game features and systems for our groundbreaking VR games? Then we should meet!

KEY RESPONSIBILITIES

  • Closely co-operate with level designers in crafting a detailed world that follows the artistic direction and supports the gameplay.
  • Create and integrate modular environment pieces, props and materials into the game engine, from functional block out to polish.
  • Apply your understanding of composition, staging, and lighting to create immersive game environments that tell a story.
  • Ensure that environment assets are built and implemented in a way that maximizes performance while maintaining visual quality.
  • Follow the established production schedule and ensure that your environment assignments are delivered on time and meet the quality requirements.
  • Plan and co-ordinate your work regularly with your team, communicating effectively to ensure transparency.

Your profile

  • Console or PC game development experience in an agile team.
  • Experience in building worlds in engine (Unreal Engine preferred), including lighting, time of day, fog/skyboxes, palette control, and post process effects.
  • Understanding of modularity and environment systems used in fast, iterative, and efficient production.
  • Experience and understanding of content creation and optimization.
  • Solid understanding of art fundamentals, e.g. the function of form, color, proportions, and shape.
  • Understanding of modern materials and shaders with Maya/3DSMax/Blender, Zbrush, and Substance Designer/Painter.
  • English on a proficient level.

Bonus points for

  • Experience with mobile and/or VR development.
  • Ability to create materials (Unreal, HLSL) and scripting (Unreal Blueprint, MEL, Python).
  • Experience with 3rd party tools which can increase the quality and efficiency in how we build environments.
  • Experience with creating environmental VFX (e.g. shaders, particle systems).
  • Experience with procedurally generated environment art.

We offer

  • The chance to work on a groundbreaking VR game.
  • A fair compensation package for your work.


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Vertigo Games

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