Concept Artist - The Sims

Electronic Arts (EA)

Austin, TX, USA 100% Remote

Full time

Concept Artist


Aug 25

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims , we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims , follow @TheSims on TwitterInstagram and TikTok, like The Sims on Facebook, visit newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

You will be reporting to the Senior Art Director.

Location: Remote North America - open to most North America locations

As a Concept Artist II with Maxis, you will be a creative collaborator, who has a combination of traditional digital art skills, a sense for visual storytelling, and impeccable design skills. You will exercise your understanding of current trends and past styles, reinterpret them in a fresh and aesthetically pleasing manner. You will be working closely with the Art Directors and Art Team.


  • Provide stylized look development for interior objects and furniture, environments, and architecture
  • Material exploration for objects and environmental elements
  • Lighting and time of day exploration for interiors and exteriors
  • LOD exploration and look development for Mobile environments
  • Rough sketches for objects and environments
  • Help visuals through sketches, paint overs, illustration and storyboards
  • Pattern and decal creation
  • VFX look development
  • XD visual support


  • 1+ years of experience ideating and designing unique and visually appealing furniture, environments, layouts, and architecture
  • Active solution provider with collaboration skills
  • Illustration skills including good use of line, light, shape, shadow, and color
  • Think 3-Dimensionally and modular construction breakdowns
  • Work within specific styles, including style set by another artist or art director.
  • Art painting skills
  • Sequential storytelling through images
  • 3+ years of experience with asset creation from start to finish
  • 3+ years of experience creating concept images and spec sheets that call out all relevant information for modelers, texture artists, animators, and VFX artists

Visit us at:


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• California (depending on location e.g. Los Angeles vs. Sacramento):

º $95,450 - $141,800

• New York (depending on location e.g. Manhattan vs. Buffalo):

º $89,200 - $141,800

• Jersey City, NJ:

º $105,250 - $141,800

• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $89,200 - $118,550

• Washington (depending on location e.g. Seattle vs. Spokane):

º $89,200 - $130,750

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Electronic Arts (EA)

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